SHOT BREAKDOWN

R.I.P.D

 

Lighting Supervisor

 

Show Lighting pipeline setup which includes: primarily using hdri and

raytraced area lights, Hair and Material Shader settings, Render quality

settings, Managing of lighting tools​.

Shot example of using multiple area lights showing the characters

moving through space.

R.I.P.D

 

Lighting Supervisor

 

Show Lighting pipeline setup which includes: primarily using hdri and

raytracedarea lights, Hair and Material Shader settings, Render quality

settings, Managing of lighting tools​.

Shot example of lighting pipeline using only a hdri to light the character

with.

R.I.P.D

 

Lighting Supervisor

 

Show Lighting pipeline setup which includes: primarily using hdri and

raytracedarea lights, Hair and Material Shader settings, Render quality

settings, Managing of lighting tools​.

Shot example of lighting pipeline using only a hdri to light the character

with.

R.I.P.D

 

Lighting Supervisor

 

Show Lighting pipeline setup which includes: primarily using hdri and

raytracedarea lights, Hair and Material Shader settings, Render quality

settings, Managing of lighting tools​.

Shot example of 2D light tracking to match color and intensity of

lighting in the plate.

R.I.P.D

 

Lighting Supervisor

 

Show Lighting pipeline setup which includes: primarily using hdri and

raytracedarea lights, Hair and Material Shader settings, Render quality

settings, Managing of lighting tools​.

Shot example of 2D light tracking to match color and intensity of

lighting in the plate.

Night at the Museum

 

Lighting TD

 

Shot Lighting of Museum Animals

Light placement, Rendering, 2D color balancing

Night at the Museum

 

Lighting TD

 

Shot Lighting of Museum Animals

Light placement, Rendering, 2D color balancing

Night at the Museum

 

Lighting TD

 

Shot Lighting of Museum Animals

Light placement, Rendering, 2D color balancing

Night at the Museum

 

Lighting TD

 

Shot Lighting of Rex

Light placement, Rendering, 2D color balancing

The Golden Compass

 

Lighting TD

 

Shot Lighting of Animals

Light placement, Rendering, 2D color balancing

The Golden Compass

 

Lighting TD

 

Shot Lighting of Animals

Light placement, Rendering, 2D color balancing

The Incredible Hulk

 

Lighting TD

 

Shot Lighting of Hulk and table straps

Light placement, Rendering, 2D color balancing

The Incredible Hulk

 

Lighting TD

 

Shot Lighting of Hulk

Minor shot specific shader adjustments

Light placement, Rendering, 2D color balancing

The Incredible Hulk

 

Lighting TD

 

Shot Lighting of Hulk and Abomination

Indirect Lighting from camera projected street textures

Light placement, Rendering, 2D color balancing

The Incredible Hulk

 

Lighting TD

 

Shot Lighting of Hulk

Minor shot specific shader adjustments

Light placement, Rendering, 2D color balancing

Night at the Museum: Battle at the Smithsonian

 

Lighting TD

 

Sequence/Shot Lighting of Status and Octopus

Sequence light rig setup, Rendering, 2D color balancing

Night at the Museum: Battle at the Smithsonian

 

Lighting TD

 

Sequence/Shot Lighting of Cherubs and Octopus

Sequence light rig setup, Rendering, 2D color balancing

HDRI manipulation for Octopus Reflections

Aliens in the Attic

 

Lead Lighting TD

 

Sequence/Shot Lighting of Alien and Legos

Sequence light rig setup, helped lighters tweak and manage Lego crowd materials

Yogi Bear

 

Lead Lighting TD (International)

 

Sequence/Shot Lighting of Bears

Sequence light rig setup, 2D color balancing

Stereo Rendering

HOP

 

Lead Lighting TD (International)

 

Sequence/Shot Lighting of Carlos and Chicks

Sequence light rig setup, Rendering, 2D color balancing

Alvin and the Chipmunks: ChipWrecked

 

Lighting Supervisor

 

Show Lighting pipeline setup which includs: Hair and Material Shader settings, Render quality settings, Managing of lighting tools​

Shot example of raytraced pipeline of characters being lit only from BG plate projected track geometry

Alvin and the Chipmunks: ChipWrecked

 

Lighting Supervisor

 

​Show Lighting pipeline setup which includs: Hair and Material Shader settings, Render quality settings, Managing of lighting tools​

Shot example of raytraced lighting from plate and multiply gobo light setup.

Alvin and the Chipmunks: ChipWrecked

 

Lighting Supervisor

 

Show Lighting pipeline setup which includs: Hair and Material Shader settings, Render quality settings, Managing of lighting tools​

Shot example of rendered atmosphere effects and indirect contribution from star light bulbs

Alvin and the Chipmunks: ChipWrecked

 

Lighting Supervisor

 

Show Lighting pipeline setup which includs: Hair and Material Shader settings, Render quality settings, Managing of lighting tools​

Shot example of BG plate projected track geometry lighting and sequin dress shaders

© 2013 by Mark Osborne. All rights reserved